Android: Rendering OpenGL Square



Hi, I started with the getting started for Android and want to extend the marker tracking. I try to add a Square, build with OpenGL, to the view. I haven’t really understood how OpenGL and Kudan are working together. How can I implement an ARView into an ARActivity? Do I need to instanciate the ARView in the Activity ? I also did the OpenGL tutorial at the Android’s developer page.
As far I implementet a Renderer (not sure if needed), a Surfaceview and also the square, pretty much after the Android OpenGL documentation but instead of the OpenGL classes I used the Kudan classes for inheritace. I havn’t found any examplecode, which made it clear to me how to render such OpenGL textures in an ARActivity.
I appreciate any help and tips. Thanks in advance!