As a final statement of the import of a model (exported from Maya to FBX) I get the following message in the output window of XCode:
“OpenGL error 0x500: Invalid enumeration parameter.”
The model is shown right but I want to debug this warning.
After googling this text for a while I see that it could be caused by the use of the OGL GLU library.
Is this the case with the internal implementation of OGL in Sudan?