In our previous articles we have explained some of the difficulties in SLAM (simultaneous localisation and mapping) systems from an algorithmic point of view, including issues of camera calibration, data association, system initialisation, and algorithms to compensate for camera distortions. This article will give a brief introduction to situations in which SLAM systems encounter limitations based on hardware, or by particular usage conditions. The following key points will be discussed:
- The limitation of SLAM systems due to camera hardware characteristics
- Frame rate
- The static world assumption
- The geometric limitations in monocular and stereo SLAM systems
- Pure rotation
- Stereo baseline
Read the full article here.